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MMA

UFC 2010: Undisputed Q&A Breakdown: Round Two

Each week, THQ has decided to answer some questions that the public has about UFC 2010: Undisputed. Since most game sites aren’t exactly versed in Mixed Martial Arts, We’re here to breakdown what the answers mean to us fans.

A quick note before we get started this week. If you are amongst the people leaving questions (which you should do), then please think about what you are writing. Far, Far too many people are focusing on the wrong things. I’ve seen some pretty rediculous questions on the thread, including beating on already unconscious opponents, and having UFC 1 style matches with no rules. Let’s think people.

Now, on to the questions!

XPlicit asks, “When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.”

You will get a bonus after you rock an opponent. We implemented the new “Adrenaline Rush” system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon — from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.

Interesting development. One of the complaints that was common last year is that every rocked situation ended the same the way. The winner would just stand over the helpless loser throwing bombs until the fight was stopped. The “Adrenaline Rush” would seem to indicate that the stamina boost will be necessary to try and finish fights, which means there will be someway to recover from being rocked.

Fornez1 Asks “How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)”

Last year, when you failed a submission, you’d almost always end up in a tough situation — usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.

Another complaint from last year addressed. Fighters never really escape submissions and wind up in dominant positions. Last year, so many subs would be reversed into side mount that it often was worth it try for the submissions. This should also take away some of the predictably from a game that was stiff last year.

SleepyWeasel asks “In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?”

Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it’ll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don’t have to train as extensively to keep up your skill as a wrestler. On the other hand, we’ve implemented a decay system that’s a function of your age. Once your fighter gets up there in the years, you’ll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you’ll even see the greats of the UFC retiring.

Yes. Thank goodness. Last year’s career mode was underutilized in many different ways. One of the main ones was that once you became champion, you fought the same people over and over again. As fun as it is beating down B.J. Penn, I wanted some new blood for my fighter to face. This year, it seems that the divisions will be thinned out by retiring fighters and re-stocked with new talent. One big step for a better career mode.

Kurowski God asks “Are there different “rocked” stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.”

In this year’s game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they’ll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of ‘rockiness’ or grogginess. What’s important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you’ll be able to quickly level some devastating moves on your groggy opponent — you might even knock him out. These ‘follow up’ combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.

This seems to relate to the first question of the day. It seems that some skill will be needed this year to finish a rocked opponent. It’s no longer enough to just land the big punch and pound out every opponent. This should lead to longer fights and more decisions.

Check back Tomorrow afternoon for the full B.J. Penn Trailer!

MMA

Swick v. Serra Is Close To Finalized...[Update]

Speaking of things that don’t make sense, It appears that a battle between Matt Serra and Mike Swick is being lined up according to Figure Four Online:

Dana White confirmed today that UFC is running a show on April 17th, head-to-head with the announced Strikeforce show on CBS. The event would air most likely on Spike TV. The Wanderlei Silva vs. Yoshihiro Akiyama match is not the main event. The only thing confirmed is they are trying to finalize a Matt Serra vs. Mike Swick [co-main] semifinal fight today.

There had been talk of a possibility that if UFC scheduled a show on that date, CBS may move the Strikeforce show to April 24th, which would go head-to-head with the WEC PPV in Sacramento.

Even though the April 17th show was not announced yesterday, the issue of the Observer that came out yesterday has a lead story analyzing the whys of this head-to-head battle.

Let’s look at the tactics being used here by the UFC. They are counter-programming a Strikeforce card that is on national television, which they could not do when Fedor stepped into the cage on American soil for the first time. That was the height of the injury-plague that the UFC suffered in late 2009.

As for this fight, I don’t particularly get it. Swick is coming off two consecutive losses and needs a win badly. Serra is coming off a quick knockout of Frank Trigg, but is late in his career and not really in much of a position to fight for titles. Why do they need to fight?

The crazy thing is this simply isn’t an easy win for Swick. While Swick’s striking is crisper and faster, it doesn’t have the same kind of knockout power that Serra posseses. On the ground, Serra should have a leg-up with his BJJ black belt from Renzo Gracie. However, the long limbs of Mike Swick might cause problems for Serra, who is just 5′6.

Swick should have gotten someone he could have beaten and got back on track, not a fight that is almost a toss-up.

Update (3/5): Swick told the world on his twitter that there was no truth to this rumor.

Not fighting Serra guys. Most likely having surgery soon. @oxphos Any truth to Serra fight 4/17? Seems unlikely unless ur arm is better

So much for that one.

MMA

Overeem v. Rogers In Non-Title Fight…

Welcome to Strikeforce news day. We already touched on Fedor, so let’s move onto the guy who actually holds the belt that Fedor doesn’t seem to care too much about.

Alistiar Overeem hasn’t fought in America in since 2007. People have been calling for his head for a number of reasons, including steroid accusations. Now, he will finally make his return to Strikeforce against Brett Rogers.

In a non-title fight. Here’s the news from MMA Junkie:

“The Strikeforce heavyweight champion said he is likely to meet Brett Rogers (10-1 MMA, 2-1 SF) in a non-title fight on an as-yet-unannounced card set for May 15 in St. Louis, Mo.”

Rumored card so far:
- Fedor Emelianenko vs. Fabricio Werdum
- Alistair Overeem vs. Brett Rogers
- Andrei Arlovski vs. Antonio Silva

Now, after all the time we’ve spent criticizing Overeem, he is finally coming back. However, how much longer is this guy going to hold this belt and not have to defend it? It’s becoming a joke at this point.

Overeem is an excellent kickboxer, and thanks to the Mark McGuire workout plan, he’s added a ton of weight in the last few years. However, Rogers is a natural 265 and holds a ton of power in his hands. In the fight against Fedor, Rogers showed more than anyone thought he had on the ground and he showed he understood position and used it effectively.

Neither of these guys want to be on the floor, so we’ll see some fireworks. Don’t be shocked if Rogers upsets the Dutchman.

MMA

Jumping Into The “Closed Guard Is Dead” Argument…

It appears that everyone in the world has put their two cents into the recent conversation about the state of the closed guard. Recently, Bloody Elbow put up another article with people’s thoughts about it. The one that I would really like to look at is the words of Japanese lightweight Shinya Aoki. This whole thing started when Jon Fitch said that the closed guard is dead, but mentioned Aoki as someone you still uses it well.

However, that didn’t stop Aoki from agreeing with Fitch.

I heard Jon Fitch said “The closed guard is dead in MMA” oh,yes,yes,i agree! absolutely Yes!!
Long time closed guard means present my lose by decision to opponent. If I am closed position, I have to recover quickly.
Pressure of sweep & submission…..but it is prolog of stand.how can I stand again from guard? it is united technic of submission, sweep,and stand…..We need groud technic to stand again. Do you know it?……….Sorry I can not explain it perfectly,,,it….I want to say “MMA IS MMA.”MMA is not “striking + Ground”…so , it is called as MMA!!

While Aoki’s english is suspect, his point remains correct. The best course of action in a modern day MMA fight is to stay off your back at all times. Fighters who have good wrestling are simply too good to allow the space necessary to pull off a submission from the bottom.

However, there is some merit to being able to work from the bottom. I’m going to make a bold prediction here, but I think we are going to see sweeps become a lot more common over the next few years. The sweep is the quickest way to improve position from the bottom for guys who don’t want to stand back up. If BJJ guys start focusing more on the ability to sweep rather than submissions from the bottom, they could turn it into a more frequent occurrence, and maybe even a serious weapon.

For those who aren’t as skilled, the bottom game is going to equate to the ability to stand back up. The fact that there are so many wrestlers who still don’t look like the have the ability to stand back up is amazing to me. Wrestlers simply need to learn to hip escape, or at the very least make sure that they don’t get taken down.

Is the closed guard dead? Kinda. It’s dead in the way that Royce Gracie used it back in the day. There is no more waiting for your opponent to make a mistake. There is an effective way to use the guard, and that is finding a way to sweep or stand.

MMA

Thiago Tavares v. Melvin Guillard at UFC 114...

You know the moments that I love? When you are watching old fights and say “What the hell happened to that guy?” and then he gets booked in a fight two days later.

Just the other day I was watching Thiago Tavares dominate on Fight Night: Stout v. Fisher and thought he had kinda disappeared. Now, he’ll take on Melvin Guillard at UFC 114, according to MMA Junkie.

Slugger Melvin Guillard’s (23-8-2 MMA, 6-4 UFC) tour of the UFC lightweight division’s best submission fighters isn’t over just yet.

MMAjunkie.com has learned from sources close to the organization that Guillard and Brazilian Thiago Tavares (14-3-1 MMA, 4-3-1 UFC) have verbally agreed to meet at UFC 114.

What has Tavares been doing? Being mediocre. His last fight was a draw against Nik Lentz on the undercard of the Maynard v. Diaz Fight Night. He is just 2-3-1 in his last six fights, and has to be on the chopping block if he loses to Guillard. He brings excellent BJJ to the table, and is just 25, so there is still time to turn his UFC career around.

Guillard could not have done less to impress me in his last fight against Ronnys Torres. While he wasn’t quite dominated for three rounds, I thought that there was no doubt that he was losing the fight. He was controlled by Torres who had top position for most of the fights. It’s times like this where I wish FightMetric was updated more often so I could tell you just how much time he spent on his back. The UFC has been waiting around forever for the explosive Guillard to put it together. I’ve said plenty of times that I don’t think that it will ever happen.

UFC 114 will be headline by Quentin “Rampage” Jackson’s return to the cage against Rashad Evans.

MMA

Breaking Down IGN's First Look of UFC 2010: Undisputed...

As May 25th draws closer, I’m getting more and more pumped for UFC 2010: Undisputed. After last year’s game was awesome, you can only assume that this year’s is going to be even better. IGN.com did a first look at the game this weekend, and I’ll be bringing you the MMA fans view of some of the news.

Let’s get started.

Moments ago, the company ran UFC Undisputed 2010 through its first public match – Mike Swick versus Paulo Thiago – and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they’re not just sitting there — they’re living and breathing. You’ll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and – thank the Lord – there are cage moves. This year, if you’re good enough, you’re going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage.

This is a great thing. The game did have a “rock’em, sock’em robots” feel to it at times because most of animations were stiff. This was especially true in the ground game, as the opponent would stand still during transitions. Besides that, cage work was one of the biggest gripes of players last year. The fact that the fights took place in a cage, but you couldn’t interact with it was a bit ridiculous. Look for things like clinches, flurries against the cage and switching levels for takedowns to be included this year.

You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there’s a new targeting system, and there are individual submissions like B.J. Penn’s arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters – created fighters will now use individual movesets.

All good news once again. Fighters like Rich Franklin will feel more realistic due to the addition of the south paw stance. More of anything is never a bad thing, and more submissions and animations are a really good thing. The same goes for more fighting styles as the original six that were in the game simply weren’t enough. Since they did away with archetypes, I wonder how the new movesets will work. MMA is a sport where everyone knows how to do pretty much everything, just with varying levels of skills and success. Will my boxer not be able to throw muay thai knees? Will a wrestler not be able to use a triangle? Actually, that one kinda makes sense. Still, I’m curious of how that is going to work. Fighter specific animations are cool, but it made Anderson Silva a bitch to play with last year.

It did look sweet – the graphics are no doubt sharper than last year, as sweat clung to the fighters’ chests and blood spurted out as punches rained down on Thiago’s face – but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick’s “Dethrone Royalty Texas” shirt.

YYEEESSSSS. Call me a dork, but I think that the presentation is so important. Thinks like walkout shirts and banners for the fighters makes it feel more like an actual UFC. Besides, I already shot walking out in the Josh Koscheck UFC 106 walkout shirt.

It wasn’t shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year’s game you’ll apparently be able to form “fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps.” There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year’s career mode will include the “Game Is Watching You” system, which will “track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression.”

This is meaty stuff. The online “camp” system sounds awesome. Sign-ups for The 3rd String Safety camp will come. Since Jason sucks, we’ll need good fighters. Similar to NBA2K10, the game seems to use a dynamic commentary system which should bring your created character to life, which is a breath of fresh air after last year’s game. They barely even mentioned your character last year.

Typically in the world of video games, the first year a sports game comes out is dedicated to getting the gameplay right. THQ did that just about perfectly. The second year is when they add all the features that they wanted to add in year one but didn’t have time. That seems to be the direction that Undisputed is headed.

UFC 2010: Undisputed comes out on May 25th. Yes, my copy is already pre-ordered.

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