There is a lot to report in the world of video game MMA. THQ has begun the UFC 2010: Undisputed news cycle as they are going to release a new blog post every tuesday and Thursday, and do a Q & A with the community every two weeks. Be sure to get your questions in on their forums to make sure that they get answered.
Of course, We’ll be here to break down the news for all the true MMA fans. You know, all the people who are more excited about Gogopalatas than Kimbo Slice.
Let’s get started with some of the answers from this week’s Q & A:
Q: Are there going to be TKO’s due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? ‘Stoppage’ was one of the biggest requests from our fan base, so we just had to implement these victory conditions.
A welcome addition for sure. MMA is a complex sport that has a lot of different ways to end a fight, and as such all of them should be represented in virtual form. It remains to be seen if Herb Dean is going to dive in and pull you off of your counterpart, but I hope he does.
Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things…We’ve emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you’ll get a different looking KO. Cant wait to see some community compilations come May!
Last year, one of my biggest gripes with the game was the flying mouthpieces. While it was cool the first few times, it just made the whole thing feel fake. Now, no word on if that still happens, but we do get new KO animations. Let’s just hope that knocked out fighters don’t end up looking like ragdolls.
Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. ‘Nuff said.
Thank you, Jesus. Last year’s game was so clumsy in terms of menu navigation that it made not want to change the sponsors on my shorts in career mode. Seriously, it took SIX clicks of the “A” button to change one logo on my shorts. Does that make any sense to anyone? It’s good to hear that this complaint was heard. Hopefully the menu system makes more sense the second time around.
Alright, that is it from the Q & A, so let’s move on to the Blog entry regarding submissions.
We’ve kept the bread and butter subs that you know and love from last year’s Undisputed, but we’ve added some great variations and new options for those who want to use them. We saw a ton of people asking for the full Omoplata submission in 2010, which you’ll now be able to execute in the virtual octagon. Even the rare and elusive Gogoplata is making its Undisputed 2010 debut. Nothing spells ‘awesome’ like an shoulder lock to submission, right?
We’ve also added the Americana, D’Arce (think Thiago vs Swick in UFC 109), Peruvian Necktie, Achilles lock, Ankle Lock, Heel Hook, Arm Triangle, and tons of leg locks, just to name a few. You’ll even see some Ultimate fighters breaking out their signature subs on the mat, like BJ Penn’s rear naked choke by way of arm trap (think UFC 101 and his submission of Kenny Florian).
In addition to over twice as many new submissions along with their own distinct animations, there are new positions from which you can attempt a submission. Your posture when in the guard will affect what submission you can initiate. So if you’re down posture, you’ll be going for a Kimura whereas if your postured up, you’ll be going for a kneebar.
Another complaint from last year’s game was that there simply were not enough submissions. Now, that should be solved as just about every submission I can think of that I’ve seen in a fight in the last five or six years is in there. Well, actaully, there is no anaconda choke, which has to annoy Antonio Rodrigo Nogueira.
Nothing lifeshattering, but some good reveals nonetheless.











