|
|
By Anthony De Franco  March 1, 2010, at 2:25 am
There is a lot to report in the world of video game MMA. THQ has begun the UFC 2010: Undisputed news cycle as they are going to release a new blog post every tuesday and Thursday, and do a Q & A with the community every two weeks. Be sure to get your questions in on their forums to make sure that they get answered.
Of course, We’ll be here to break down the news for all the true MMA fans. You know, all the people who are more excited about Gogopalatas than Kimbo Slice.
Let’s get started with some of the answers from this week’s Q & A:
Q: Are there going to be TKO’s due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? ‘Stoppage’ was one of the biggest requests from our fan base, so we just had to implement these victory conditions.
A welcome addition for sure. MMA is a complex sport that has a lot of different ways to end a fight, and as such all of them should be represented in virtual form. It remains to be seen if Herb Dean is going to dive in and pull you off of your counterpart, but I hope he does.
Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things…We’ve emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you’ll get a different looking KO. Cant wait to see some community compilations come May!
Last year, one of my biggest gripes with the game was the flying mouthpieces. While it was cool the first few times, it just made the whole thing feel fake. Now, no word on if that still happens, but we do get new KO animations. Let’s just hope that knocked out fighters don’t end up looking like ragdolls.
Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. ‘Nuff said.
Thank you, Jesus. Last year’s game was so clumsy in terms of menu navigation that it made not want to change the sponsors on my shorts in career mode. Seriously, it took SIX clicks of the “A” button to change one logo on my shorts. Does that make any sense to anyone? It’s good to hear that this complaint was heard. Hopefully the menu system makes more sense the second time around.
Alright, that is it from the Q & A, so let’s move on to the Blog entry regarding submissions.
We’ve kept the bread and butter subs that you know and love from last year’s Undisputed, but we’ve added some great variations and new options for those who want to use them. We saw a ton of people asking for the full Omoplata submission in 2010, which you’ll now be able to execute in the virtual octagon. Even the rare and elusive Gogoplata is making its Undisputed 2010 debut. Nothing spells ‘awesome’ like an shoulder lock to submission, right?
We’ve also added the Americana, D’Arce (think Thiago vs Swick in UFC 109), Peruvian Necktie, Achilles lock, Ankle Lock, Heel Hook, Arm Triangle, and tons of leg locks, just to name a few. You’ll even see some Ultimate fighters breaking out their signature subs on the mat, like BJ Penn’s rear naked choke by way of arm trap (think UFC 101 and his submission of Kenny Florian).
In addition to over twice as many new submissions along with their own distinct animations, there are new positions from which you can attempt a submission. Your posture when in the guard will affect what submission you can initiate. So if you’re down posture, you’ll be going for a Kimura whereas if your postured up, you’ll be going for a kneebar.
Another complaint from last year’s game was that there simply were not enough submissions. Now, that should be solved as just about every submission I can think of that I’ve seen in a fight in the last five or six years is in there. Well, actaully, there is no anaconda choke, which has to annoy Antonio Rodrigo Nogueira.
Nothing lifeshattering, but some good reveals nonetheless.

By Anthony De Franco  February 10, 2010, at 8:37 pm
Wow. Dana White is doing some clear cutting, huh?
Both Frank Trigg and Mark Coleman have also been cut. This is in addition to Phillipe Nover and Tim Hague, both who bit it earlier in the day. From MMA Junkie:
It’s two and out for UFC welterweight Frank Trigg after his Ultimate Fighting Championship return.
After posting a 6-1 record to earn his way back into the organization and signing a new deal with the UFC in 2009, Trigg was notified on Monday that he had been dropped from the UFC after a knockout loss to Matt Serra at this past weekend’s UFC 109 event.
Trigg confirmed the news with MMAjunkie.com (www.mmajunkie.com) on Wednesday. As MMAjunkie.com reported earlier today, the UFC also dropped UFC 109 headliner Mark Coleman and heavyweight Tim Hague following the Feb. 6 event. Phillipe Nover’s termination has also since been confirmed.
Trigg isn’t surprising since he’s fought a total of two UFC rounds and been knocked out twice. Good luck to Frank. Here’s a hint: You are a really good broadcaster. Work with it.
As for Coleman, that’s a bit perplexing to me. Sure, he looked old against Randy Couture, but he was still fighting Randy Couture. There are other fights for him out there. It’s shocking that the UFC cut him so quickly.
By Anthony De Franco  February 7, 2010, at 5:38 am
As May 25th draws closer, I’m getting more and more pumped for UFC 2010: Undisputed. After last year’s game was awesome, you can only assume that this year’s is going to be even better. IGN.com did a first look at the game this weekend, and I’ll be bringing you the MMA fans view of some of the news.
Let’s get started.
Moments ago, the company ran UFC Undisputed 2010 through its first public match – Mike Swick versus Paulo Thiago – and although the gameplay demo was extremely short, THQ promised and showcased some really good stuff. For starters and piggybacking off of my complaint, the static animations of 2009 are gone. When your fighters are in the prone position or mid-hold, they’re not just sitting there — they’re living and breathing. You’ll see your arm struggle against a hold as you try and break it, there are transitions between takedowns, and – thank the Lord – there are cage moves. This year, if you’re good enough, you’re going to be able to slam coverboy Brock Lesnar up against the chain link and wail on his ribcage.
This is a great thing. The game did have a “rock’em, sock’em robots” feel to it at times because most of animations were stiff. This was especially true in the ground game, as the opponent would stand still during transitions. Besides that, cage work was one of the biggest gripes of players last year. The fact that the fights took place in a cage, but you couldn’t interact with it was a bit ridiculous. Look for things like clinches, flurries against the cage and switching levels for takedowns to be included this year.
You can switch to the southpaw stance if you click in on the right joystick, the fight animations have been quadrupled, the clinch has been reanimated, the number of front submissions have been doubled, there’s a new targeting system, and there are individual submissions like B.J. Penn’s arm trap. Not enough octagon goodness? THQ has added karate, Greco-Roman wrestling, and Sambo fighting styles while doing away with archetypes for fighters – created fighters will now use individual movesets.
All good news once again. Fighters like Rich Franklin will feel more realistic due to the addition of the south paw stance. More of anything is never a bad thing, and more submissions and animations are a really good thing. The same goes for more fighting styles as the original six that were in the game simply weren’t enough. Since they did away with archetypes, I wonder how the new movesets will work. MMA is a sport where everyone knows how to do pretty much everything, just with varying levels of skills and success. Will my boxer not be able to throw muay thai knees? Will a wrestler not be able to use a triangle? Actually, that one kinda makes sense. Still, I’m curious of how that is going to work. Fighter specific animations are cool, but it made Anderson Silva a bitch to play with last year.
It did look sweet – the graphics are no doubt sharper than last year, as sweat clung to the fighters’ chests and blood spurted out as punches rained down on Thiago’s face – but that was about it. To drive home that TV presentation, the match ended with the fighters in the ring in post-fight outfits such as Swick’s “Dethrone Royalty Texas” shirt.
YYEEESSSSS. Call me a dork, but I think that the presentation is so important. Thinks like walkout shirts and banners for the fighters makes it feel more like an actual UFC. Besides, I already shot walking out in the Josh Koscheck UFC 106 walkout shirt.
It wasn’t shown, but a THQ press release makes it sound like UFC Undisputed 2010 is making a serious play for one of the best online fighting games. In this year’s game you’ll apparently be able to form “fight camps and leagues, train like real-life UFC fighters and go online to compete against other camps.” There will be online co-op sparring sessions that dictate your credibility, popularity and the types of sponsorships you get. On top of that, this year’s career mode will include the “Game Is Watching You” system, which will “track every action and use this information to dictate in-game commentary, opponent intelligence and overall career progression.”
This is meaty stuff. The online “camp” system sounds awesome. Sign-ups for The 3rd String Safety camp will come. Since Jason sucks, we’ll need good fighters. Similar to NBA2K10, the game seems to use a dynamic commentary system which should bring your created character to life, which is a breath of fresh air after last year’s game. They barely even mentioned your character last year.
Typically in the world of video games, the first year a sports game comes out is dedicated to getting the gameplay right. THQ did that just about perfectly. The second year is when they add all the features that they wanted to add in year one but didn’t have time. That seems to be the direction that Undisputed is headed.
UFC 2010: Undisputed comes out on May 25th. Yes, my copy is already pre-ordered.

By Anthony De Franco  January 5, 2010, at 12:44 am
It’s time for another installment in one of your favorite series on the site: Gettin Paid. Let’s take a look at what the wonderful fighters of the UFC made this past weekend:
MAIN EVENT FIGHTERS
Rashad Evans $375,000 (includes $175,000 win bonus) def. Thiago Silva $55,000
Paul Daley $34,200 (includes $18,000 win bonus) def. Dustin Hazelett $19,800
*Daley was fined 10 percent of his purse for missing weight, which was given to Hazelett. The fine is reflected in the above numbers.
MAIN CARD FIGHTERS
Sam Stout $24,000 (includes $12,000 win bonus) def. Joe Lauzon: $12,000
Jim Miller $30,000 (includes $15,000 win bonus) def. Duane “Bang” Ludwig $12,000
Junior Dos Santos $60,000 (includes $30,000 win bonus) def. Gilbert Yvel $30,000
PRELIMINARY CARD FIGHTERS
Martin Kampmann $46,000 (includes $23,000 win bonus) def. Jacob Volkmann: $6,000
Cole Miller $24,000 (includes $12,000 win bonus) def. Dan Lauzon $15,000
Mark Munoz $32,000 (includes 16,000 win bonus) def. Ryan Jensen $6,000
Jake Ellenberger $20,000 (includes $10,000 win bonus) def. Mike Pyle $17,000
Rafaello Oliveira $20,000 (includes $10,000 win bonus) def. John Gunderson $5,000
UFC 108 DISCLOSED FIGHTER PAYROLL: $843,000
UFC 108 AWARDS & BONUSES
(Each fighter was awarded $50,000 per award, which is in addition to his disclosed salary.)
Fight of the Night:
-Sam Stout and Joe Lauzon
Knockout of the Night:
-Paul Daley
Submission of the Night:
-Cole Miller
First thing is first: Damn. Rashad is well paid. He is one of the top draws in the UFC, and while the people hated him earlier in his career, they seemed to warm up to him after his Ultimate Fighter coaching stint. Then again, there were chants of Silva Saturday night.
Besides that, there isn’t a whole lot that really stands out on this one. Cole Miller gets paid a decent amount, but and Mark Munoz is also well paid for a guy that not that many people know that much about.
By Anthony De Franco  December 22, 2009, at 6:28 pm
I’ve watched last Saturday’s Strikeforce card a few times now. Mainly because it was a fantastic card, highlighted by two amazing fights. However, another reason is that I wanted to watch “Jacare” Souza’s impressive victory over Matt Lindland again. After assuring myself of what I originally thought, I know that Jacare deserves a title shot.
In addition to an absurd list of BJJ achievements, he has added a striking game as showcased in this past fight. The biggest knock on guys who have a BJJ base is that they never really develop any kind of boxing or kickboxing to go along with their grappling. As a result, you get guys like Demian Maia leaving themselves open for highlight KO’s at the hands of more well-rounded fighters like Nate Marquardt.

According to the post-fight presser, Strikeforce CEO Scott Coker suggested that “Jacare” is in line for a rematch with “Mayhem” Miller whom he was involved in a No Contest with in DREAM. Miller connected with an illegal upkick that opened a cut on Souza’s face that ended the fight. With the advancement in Souza’s game, I don’t expect him to have a problem with the clown prince of MMA.
However, why waste our time by giving him Miller? There is going to be a middleweight title fight between Dan Henderson and current champion Jake Shields. Henderson is a legend on the sport, and will likely defeat Shields, who is a transplanted welterweight. Is there a more exciting match-up for Strikeforce than Hendo v. Jacare? I really don’t think so.
What are you risking by waiting? The only problem is the potential for injury for the title winner. However, if that happens, you just place Jacare against Miller for the number one contendership. Problem solved.
Jacare against Hendo would put an Olympic wrestler against a BJJ master. A good style matchup would pull in fighter, even if I expect Hendo to KO Jacare before it ever gets to the ground. The point is that the fight would make money.
That’s what Strikeforce needs.
|
|
Breaking Down IGN's First Look of UFC 2010: Undisputed...
As May 25th draws closer, I’m getting more and more pumped for UFC 2010: Undisputed. After last year’s game was awesome, you can only assume that this year’s is going to be even better. IGN.com did a first look at the game this weekend, and I’ll be bringing you the MMA fans view of some of the news.
Let’s get started.
This is a great thing. The game did have a “rock’em, sock’em robots” feel to it at times because most of animations were stiff. This was especially true in the ground game, as the opponent would stand still during transitions. Besides that, cage work was one of the biggest gripes of players last year. The fact that the fights took place in a cage, but you couldn’t interact with it was a bit ridiculous. Look for things like clinches, flurries against the cage and switching levels for takedowns to be included this year.
All good news once again. Fighters like Rich Franklin will feel more realistic due to the addition of the south paw stance. More of anything is never a bad thing, and more submissions and animations are a really good thing. The same goes for more fighting styles as the original six that were in the game simply weren’t enough. Since they did away with archetypes, I wonder how the new movesets will work. MMA is a sport where everyone knows how to do pretty much everything, just with varying levels of skills and success. Will my boxer not be able to throw muay thai knees? Will a wrestler not be able to use a triangle? Actually, that one kinda makes sense. Still, I’m curious of how that is going to work. Fighter specific animations are cool, but it made Anderson Silva a bitch to play with last year.
YYEEESSSSS. Call me a dork, but I think that the presentation is so important. Thinks like walkout shirts and banners for the fighters makes it feel more like an actual UFC. Besides, I already shot walking out in the Josh Koscheck UFC 106 walkout shirt.
This is meaty stuff. The online “camp” system sounds awesome. Sign-ups for The 3rd String Safety camp will come. Since Jason sucks, we’ll need good fighters. Similar to NBA2K10, the game seems to use a dynamic commentary system which should bring your created character to life, which is a breath of fresh air after last year’s game. They barely even mentioned your character last year.
Typically in the world of video games, the first year a sports game comes out is dedicated to getting the gameplay right. THQ did that just about perfectly. The second year is when they add all the features that they wanted to add in year one but didn’t have time. That seems to be the direction that Undisputed is headed.
UFC 2010: Undisputed comes out on May 25th. Yes, my copy is already pre-ordered.
Categories: MMA
Leave a comment